(I'll get you the world later today, image renaming done )Ĭlick to expand.I've been wanting to understand the mechanics the game uses when it decides where to place the NPC housing flag (or anchor as you call it) within their house. One thing to note is that the diagonal distance is only 86 tiles to maintain max happiness. Or greedily rubbing their hands together drooling about the rent they will eventually charge. I keep picturing the new 1.4 NPCs chasing those noisy, pesky kids out their back yard >_<<. Sooooo much real estate to make one single person happy O_O. This is where you can include up to three other neighbours (as that calculation excludes the loved/liked one in the green area).Īnything on the outer orange ring and beyond are outside the 120 tile and don't affect the central NPC's happiness pricing. Houses anchored on the inner yellow ring up to the outer grey area (including the glass wall grid) count as being outside the single loved/liked neighbour range but inside the 120 tile range. When counting tiles, start at the central NPC's home anchor tile (central green team block) with number 1, white ticks are on the 5 count, glass lines on the 10 count.Īny house anchor tile placed in the green area is within the 25 tile distance for the single loved or liked neighbour. I tested the whole north east quadrant block by block and checked consistency/symmetry in the other three. Since I was curious about the exact tile count between NPC houses and happiness, I've been testing perimeters in game.īy forcing specific tiles to be house anchors for neighbours, you can test the edges of ranges and areas by checking back with the central NPC to see if they lose their discounted prices or are no longer offering pylons. : These distances were good for version 1.4 and will need to be reverified for version 1.4.1. REMEMBER - if you see a message like (NPC's name) needs to settle down, then build a house.N.B. There are some more but it will take lots of explaining. Wizard - Rare spawn underground after Hardmode is activated. Is unlocked after defeating the Pirate Invasion. Not only that, he can only spawn in player made surface glowing mushroom biome. Truffle - Only spawns in Hardmode (activated after the defeating the Wall of Flash).Also, make sure that the chat doesn't say (NPC's name) needs to settle down or she won't spawn. Party Girl - Has a fairly rare chance to spawn after having eight NPC's.Santa Claus - It has to be somewhere around Christmas.Dryad - Defeat a boss, King Slime doesn't count.Tap (or click) on him and he will begin talking to you. When you first see him he will be called the Bound Goblin. Goblin Tinkerer - After you defeat the Goblin Army look on the map, then head to where he's at.Nurse - You need to have used at least one life crystal.Demolitionist - You need at least one bomb in your inventory and the Merchant.Merchant - I think you need at least 50 silver coins.Mechanic - You can find her in the Dungeon, just make sure to kill Skeletron before entering.Guns Dealer : Carry a gun in your inventory.Later, when you come back he will be in the house. If he never moves in the house then just wait, it takes time. NOW REMEMBER - You have to unlock all the NPC's. It also needs to at least one chair, one table, a torch, and a wood floor. It has to to be 6 blocks tall and 7 blocks wide. There is also a size limit (60-750 tiles including walls, floor and ceiling), and the first house you build will always go to the guide. Place a Door in the house, in one of the walls.Place at least one "Comfort Item"(chair) and a "Flat Surface Item"(table) in the house. Make sure the room is big enough to be considered a proper house as well.įill in the house with background walls. The floor cannot be only wood platform, there must be a place for the NPC to stand without him standing on wood platforms. The room must be five tiles tall at the least, The room must be at least approximately 42 blocks away from any corruption.īuild the walls and roof.
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